Manafest Destiny
Build characters, track campaigns, and explore the world — all in one place.
Everything you need at the table
Build Your Character
Choose your race, class, and abilities. Track attributes, skills, wounds, and equipment — all in one place.
Manage Your Campaign
Organize sessions, link characters to campaigns, and keep your world consistent across every session.
Browse the Universe
Explore races, classes, factions, weapons, and the lore of Manafest Destiny.
Roll Dice
Built-in dice roller with exploding dice and overflow mechanics, right on your character sheet.
Recently Created Characters
See what players are building in the world of Manafest Destiny.

Toris
Strongarm Halfling · Rogue
@seans
Ashix
Giant - Shriel · Wizard
@seans
Moren
Visitor - Shadow Fae · Warrior
@john
Belar
Elf - Winter · Crusader
@janeF
Chad
Human - Of the Village · Warrior
@seansCadence moonshadow
Lightfoot Halfling · Rogue
@seans
Mormir
Elf - Spring · Wizard
@seans
Gravenor
Visitor - Shadow Fae · Wizard
@seanshibi
Blight · Ranger
@steveigor
Goblin · Ranger
@steve
Buak Test
Buak - Eastern Kingdom · Druid
@john
Toris
Strongarm Halfling · Rogue
@seans
Ashix
Giant - Shriel · Wizard
@seans
Moren
Visitor - Shadow Fae · Warrior
@john
Belar
Elf - Winter · Crusader
@janeF
Chad
Human - Of the Village · Warrior
@seansCadence moonshadow
Lightfoot Halfling · Rogue
@seans
Mormir
Elf - Spring · Wizard
@seans
Gravenor
Visitor - Shadow Fae · Wizard
@seanshibi
Blight · Ranger
@steveigor
Goblin · Ranger
@steve
Buak Test
Buak - Eastern Kingdom · Druid
@johnRaces
The peoples of Manafest Destiny.
Classes
Choose your path.

Druid
Everyone has a different image of a druid in their heads—helpful, strange, gross, backwards, wise, mysterious. The mission for druids, either as solitary beings or in loose circles, is to act as a mediator between two worlds. The world of animals and those of sentient beings, the city and the wild, our plane and those beyond. A druid has their feet in two, or more, worlds and is often never quite at home in either, feeling the tug and the draw of one as soon as they turn too much towards the other. This balancing act is an internal symbol of the external goal of balance. While balance is the goal, druids often throw their weight and power behind one side or another as they feel the need to tip the scales to maintain the flexible yet delicate balance.

Bard
A sweet singer, rousing speaker, or silver-tongued merchant employs the same skills as a bard. But while a singer may draw a crowd, a speaker convince an army or a merchant may make a deal, when a bard sings the clouds, stars, trees or the wind may stop and listen, entranced by the beauty. When a bard speaks the stones, the shape of the river, and even the dead find inspiration rising within them and they may march under the bard’s orders. And when a bard haggles they may do so with a bird, the ocean, or gold itself, aiming to get the best deal possible while convincing their mark that they’re coming out on top in the deal.

Ranger
A ranger is a term for warriors, scouts, hunters, and guides who do their work—and occasionally live their lives—in the wilderness. Usually much more connected to society than a druid, a ranger often has a specific expertise and occupation that causes them to spend so much time away from towns and cities. Some rangers care deeply for the natural world and strive to maintain a 'balance' like druids, but others see it simply as an opportunity.

Worshiper
Worshipers gain understanding and power through a powerful being of divine, fae, or fiendish nature—known as gods, archfae, and devils. These beings are bound by ancient oaths and wards, unable to walk the base plane themselves. So, their chosen worshipers act as emissaries, avatars, preachers, and guides. The magical phrases of their order are closely guarded, granted only to those blessed both by the leadership and the patron themselves. Those who serve faithfully are gifted with miracles, powers, and answers to prayer to further the reach of their deity’s influence.
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