Buak Test

Buak - Eastern Kingdom · Druid · Level 1 · Tier 2

by @john
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Attributes
body10
mind6
reflex6
sense6
presence6
will6
Skills

Crafting

brew(Sense)
1
build(Mind)
infuse(Pres)
unmake(Will)

Fighting

shoot(Reflex)
strike(Body)
throw(Body)

Knowledge

nature(Will)
civilization(Mind)
arcane(Sense)
spiritual(Mind)

Social

deceive(Reflex)
sway(Pres)
intimidate(Pres)
intuit(Pres)
lead(Will)

Utility

medicine(Mind)
maneuver(Reflex)
navigate(Sense)
overpower(Body)
perceive(Sense)
endure(Will)
prowl(Reflex)
Buak Test
Resources
Money5g
Status

Strain

7

Worn Armor

2

Temp Armor

1

Fate Tokens

5

Wounds
Minor Wounds
Major Wounds
Mortal Wounds
Equipment
alchemy

as

conduitd3
Character Abilities

Subclasses

The Botanist

Descriptors

Accompanied - Animal Companion lvl 2: Your animal companion can (but doesn't have to) gain sentience, their personality is in line with their previous nature. Your animal companion gains 2 new abilities. Your animal companion can now speak aloud. You have advantage on checks to avoid being frightened while within long range of your animal companion. Once per [Scene] if you're within long range both of you can take a strain to have your companion Speak a phrase you know on a medium you have a conduit for. The same benefits and negatives from the previous tier of this ability still apply. If you complete the second project, to find a new companion, they jump straight to the second tier of this ability.

Accompanied - Animal Companion lvl 1: You gain an animal companion. You now have 3 actions during each turn during an action scene. You must take at least 1 of these actions, and your Companion must take at least 1 of these actions. You cannot take a strain for a 4th action. You can communicate feelings and simple ideas towards your Companion and they can do the same to you. Such as, run, I'm happy, defend them, hide, there's a fire. When you are within medium range of your animal companion and you take the move action, they can also take the move action in the same direction as an incidental.

Race Abilities

Acclimated to Altitude[+Attribute Dice] to overpower & endure. Vulnerability to poison damage.
GeneralistSelect one trait from another Buak subspecies.
From BehindAn enemy is treated as out of position if they have been injured by a party member since the end of your last turn, or at the start of the scene if this is the first round.

Class Abilities

Long Term ThinkingGain advantage on a ritual or crafting long-term project if the clock has 6 or more unfilled slices.
Otherworldly SuppliesOnce per Scene add a magic dice to a tool dice on a crafting or medicine check without spending a strain.

Titles

Custom Abilities

No custom abilities.

Allies

chad

Tier 2·Strain 0·Armor 1
Wants & Fears

Immediate Want

asdf

Long-term Fear

asdf

Projects

big boi

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5 / 8

asdfs

asdfs

5 / 8

Notes

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