Chad

Human - Of the Village · Warrior · Level 1 · Tier 2

by @seans
Print
Attributes
body10
mind4
reflex6
sense2
presence6
will8
Skills

Crafting

brew(Sense)
build(Mind)
infuse(Pres)
unmake(Will)

Fighting

shoot(Reflex)
strike(Body)
2
throw(Body)

Knowledge

nature(Will)
civilization(Mind)
arcane(Sense)
spiritual(Mind)

Social

deceive(Reflex)
sway(Pres)
intimidate(Pres)
1
intuit(Pres)
lead(Will)
1

Utility

medicine(Mind)
maneuver(Reflex)
1
navigate(Sense)
overpower(Body)
2
perceive(Sense)
endure(Will)
1
prowl(Reflex)
Chad
Resources
Money800g
Status

Strain

0

Worn Armor

0

Temp Armor

0

Fate Tokens

0

Wounds
Minor Wounds
Major Wounds
Mortal Wounds
Equipment
Woodcutter's axe

Adv on attacks to trees and werewolves. cleave to tier enemies when incapacitating. costs 1 strain after each use

weapond6
Frightening armor

Advantage on Intimidation Checks. Abjured to be magic resistant

toold4
flying bandana

1 strain to fly for the scene

toold4
Character Abilities

Subclasses

The Berserker (Endure) Frenzied Assault: Once per Rest, take 1–3 strain as an incidental, regain an equal amount in bonus armor. Add as many modifiers as you sacrificed injury boxes to your fighting until the end of the scene. May activate 1 modifier per round without taking a strain. This state ends at the end of a round where you neither attacked an enemy nor took an injury. You lose the bonus armor when the state ends. A warrior of single passion and purpose, the Berserker—through perhaps some concoction or simply internal rage—is able to push their body to ignore pain in order to inflict it on their enemies.

Descriptors

Defensive: When you use Brace, Dodge, or Counterspeak, if a relevant check against you fails, you can spend a strain to make a fight or magic check of the same type they used against you, as an out of turn incidental.

Fearless: You have advantage on any checks made to avoid or resist the Frightened condition. In addition, beings have disadvantage on intimidate checks against you or groups including you.

Race Abilities

AdaptableSelect a trait from another species/subspecies that doesn't change your anatomy. Cannot be taken as a mixed species trait.
HardworkingOnce per [rest], you can take a strain to reroll a check, even if you normally couldn't reattempt. Make this new check with advantage.
NeighborlyOnce per [Scene] when you help a party member on a check, you roll with advantage.

Class Abilities

ChallengeOnce per Rest make an Intimidate vs MD. On a success, the target has disadvantage on any targets other than you until the end of the scene or if you move out of medium range.
Adaptive DefenseOnce per Scene after failing a defense check, make a different type of defensive check against the initial attack check.

Titles

Custom Abilities

Protect the Pack: Once per [scene], when a member of your party within close range takes damage, you can take it for them. Move to engaged with them as an Out of Turn Incidental if not already engaged. In addition, you have advantage on your next attack against the being that damaged you.

Allies

No allies yet.