Cadence moonshadow

Lightfoot Halfling · Rogue · Level 1 · Tier 2

by @seans
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Attributes
body4
mind4
reflex10
sense6
presence6
will6
Skills

Crafting

brew(Sense)
build(Mind)
infuse(Pres)
unmake(Will)

Fighting

shoot(Reflex)
2
strike(Body)
throw(Body)

Knowledge

nature(Will)
1
civilization(Mind)
arcane(Sense)
spiritual(Mind)

Social

deceive(Reflex)
1
sway(Pres)
intimidate(Pres)
intuit(Pres)
lead(Will)

Utility

medicine(Mind)
maneuver(Reflex)
1
navigate(Sense)
overpower(Body)
-1
perceive(Sense)
endure(Will)
3
prowl(Reflex)
4
Cadence moonshadow
Resources
Money4g
Status

Strain

1

Worn Armor

4

Temp Armor

5

Fate Tokens

5

Wounds
Minor Wounds
Major Wounds
Mortal Wounds
Equipment
Liar's Ring

Aids in social checks

conduitd2
Liar's Ring
Prismatic Orb

Conduit - light. Creates shadows to hide, blinds enemies

conduitd3
Prismatic Orb
Poisoner Rings

Can use deceive or prowl if not engaged in combat

weapond2
Draining(-1 on will & presence)Frightening(disadv on endure & start turns OOP)
Poisoner Rings
Crossbow
weapond3
dampening(disadv on magic checks)lingerin(1 dmg at start of their turn)Multi-Strike
Crossbow
Inventory
Faeflower Teapotion2

Made from leaves of a plant that grows in the faelands where fae blood has spilled. Drink during a Rest to heal 1 injury & 1 strain automatically. 1 per rest max.

×1
Poison (cut)venom(2–5)+T

Lasts between 1–3 attacks. Requires +2 Relationship. 1. Add the modifier Lingering or Weakening to the attack and activate without spending a strain. 2. Target has vulnerability to your attack.

×1
Poison (drink)venom(2–5)+T

Requires +2 Relationship. TN of 10–25. The target takes 1 injury at the start of each turn and must roll Overwhelm until they reach the TN — 1 check each round.

×1
Character Abilities

Subclasses

The Shadow (Navigate) Shadow Step: Once per [Rest] as an incidental while hidden, move 1 band from one shadow to another unseen. The Shadow blends into darkness like breath into air—appearing only to strike and disappearing just as swiftly. They are the night’s whisper and the unseen blade.

Descriptors

Cursed - Ghost: Cursed – Ghost: A manifestation of pure Aether and Will. Something or someone is keeping you tied to this plane. Choose what this is. You have disadvantage on any grapple, push or trip checks and any checks vs you have disadvantage. You are undead. You have disadvantage on physical Overpower checks. You can take 1 strain to become incorporeal, able to move through objects. You sustain it like a phrase but take an additional strain per sustain. Once per [Rest] You can take 1 strain to make a contested Endure with Will vs Endure with Will check against a being you're engaged with. If you succeed you take over their body. You must sustain this like a phrase and they can Resist on their turn to expel you.

Fated: You gain (1+tier) additional narrative tokens at the start of each session.

Race Abilities

Small+2 to spread across Prowl & Maneuver (+1 to both or +2 to one). -1 to overpower.
Lightfoot LuckOnce per [Rest] you can treat a 1 on the dice as if it were the max number, including having it explode.
Quick FeetOnce per [Scene] when you take the move action, you can move as if you used 2 actions. You have advantage on the next check you make.

Class Abilities

Cover-upOnce per Rest after critically failing a check you can reroll with a different skill. Explain how.
Unseen KillerOnce per turn after incapacitating an enemy you can make a hide check as an incidental.

Titles

Custom Abilities

No custom abilities.

Allies

No allies yet.