Crafting
Fighting
Knowledge
Social
Utility

Strain
0
Worn Armor
3
Temp Armor
2
Fate Tokens
2
Water conduit
Once per rest after an enemy within long range is killed, command them to rise as an option. They have abilities they had in life and act on their turn but with tier+2 wounds, no armor, shares your strain pool and rolls d8s. Sustain like a spell
Shoot
Add a d6 when doing necromancer things
Can be used to heal and buff without spending a strain or combined with magic for extra benefit
Made from leaves of a plant that grows in the faelands where fae blood has spilled. Drink during a Rest to heal 1 injury & 1 strain automatically. 1 per rest max.
1. Hold your sustain for 1 scene 2. Regain 1d4+Tier strain 3. Advantage & no strain for a phrase 4. Speaking/advantage on all checks for a ritual, potion or magic project 5. Deal 1d4+Tier strain & 1d4 injuries to all within close range
Skin grows thick scales wherever this is rubbed. Mix with water & rub it on your body. Take 1 injury or 2 strain. You gain resistance to mundane damage until the end of your next Rest.
Subclasses
Descriptors
Accompanied - Animal Companion lvl 1: You gain an animal companion. You now have 3 actions during each turn during an action scene. You must take at least 1 of these actions, and your Companion must take at least 1 of these actions. You cannot take a strain for a 4th action. You can communicate feelings and simple ideas towards your Companion and they can do the same to you. Such as, run, I'm happy, defend them, hide, there's a fire. When you are within medium range of your animal companion and you take the move action, they can also take the move action in the same direction as an incidental.
Accompanied - Animal Companion lvl 2: Your animal companion can (but doesn't have to) gain sentience, their personality is in line with their previous nature. Your animal companion gains 2 new abilities. Your animal companion can now speak aloud. You have advantage on checks to avoid being frightened while within long range of your animal companion. Once per [Scene] if you're within long range both of you can take a strain to have your companion Speak a phrase you know on a medium you have a conduit for. The same benefits and negatives from the previous tier of this ability still apply. If you complete the second project, to find a new companion, they jump straight to the second tier of this ability.
Race Abilities
Class Abilities
Titles
Renowned for 'healing'. Trusted. Can detect those that are bit by werewolves(rolled a 46), can cure those who have not turned yet.
Custom Abilities
No custom abilities.

Chad
Abjure Chad's armor to be magic resistant
^
8 / 8
Necromancer
Can bring people back to life or speak with dead or something
8 / 8
The library people revere me
People think I'm super healer, I rolled a 27 then a 30
8 / 8
thses are notes