Attributes
body6
mind8
reflex8
sense10
presence6
will6
Skills
Crafting
brew(Sense)
build(Mind)
infuse(Pres)
unmake(Will)
Fighting
shoot(Reflex)
strike(Body)
throw(Body)
Knowledge
nature(Will)
civilization(Mind)
arcane(Sense)
spiritual(Mind)
Social
deceive(Reflex)
sway(Pres)
intimidate(Pres)
intuit(Pres)
lead(Will)
Utility
medicine(Mind)
maneuver(Reflex)
navigate(Sense)
overpower(Body)
perceive(Sense)
endure(Will)
prowl(Reflex)
Resources
Money0g
Status
Strain
0
Worn Armor
0
Temp Armor
0
Fate Tokens
0
Wounds
Minor Wounds
Major Wounds
Mortal Wounds
Character Abilities
Subclasses
Descriptors
Race Abilities
Small+2 to spread across Prowl & Maneuver (+1 to both or +2 to one). -1 to overpower.
Jerry-riggedOnce per [Rest], make a crafting check with advantage. The resulting equipment has a dangerous but workable flaw.
MutableOnce per [Downtime], you can spend a downtime action to make a Civilization check. If successful, you can select a trait from any other Small Folk.
Class Abilities
Fluid FightingOnce per Scene, you can move, aim/focus, or hide as a free action.
Quick CraftingOnce per Rest, spend 2 actions during an action scene on a crafting check to create something that would normally be done during rest/downtime. It breaks or otherwise cannot be used at the end of the scene.
Titles
Custom Abilities
No custom abilities.
Allies
No allies yet.