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Player Name
ClassRogueSpeciesLightfoot HalflingLevel1Tier2
Character NameCadence moonshadow
body d4reflex d10presence d6
Mind d4Sense d6Will d6
Crafting
brew (Sense)+
build (Mind)+
infuse (Pres)+
unmake (Will)+
Fighting
shoot (Reflex)+
2
strike (Body)+
throw (Body)+
Knowledge
nature (Will)+
1
civilization (Mind)+
arcane (Sense)+
spiritual (Mind)+
Social
deceive (Reflex)+
1
sway (Pres)+
intimidate (Pres)+
intuit (Pres)+
lead (Will)+
Utility
medicine (Mind)+
maneuver (Reflex)+
1
navigate (Sense)+
overpower (Body)+
-1
perceive (Sense)+
endure (Will)+
3
prowl (Reflex)+
4
Other Equipment
Faeflower Tea×1
Poison (cut)×1
Poison (drink)×1
Crown
4
Working in Tandem: Once per Downtime spend a token during an action scene to give you & all party members advantage on mundane, non-fight checks made until the end of the scene.
Cover-up: Once per Rest after critically failing a check you can reroll with a different skill. Explain how.
Where it Hurts: Once per turn if a target is vulnerable to your attacks, they take 2 additional injuries every time they take an injury, instead of just 1.
Loosen Them Up: An enemy is treated as out of position after you critically hit against them.
Deceptive Maneuver: Once per Rest you can use Deception in place of another skill. Explain how.
Unseen Killer: Once per turn after incapacitating an enemy you can make a hide check as an incidental.
Grease the Wheels: Once per Scene you can spend a crown in place of a strain. Explain how.
Expert Assistance: Once per Scene when you help a party member, combine your result with theirs.
Two-headed Candle: You can take 2 downtime actions on (Tier) slots. But both actions made during that slot are made at disadvantage.
Subclass: The Shadow(Navigate)
Shadow Step: Once per [Rest] as an incidental while hidden, move 1 band from one shadow to another unseen.
The Shadow blends into darkness like breath into air—appearing only to strike and disappearing just as swiftly. They are the night’s whisper and the unseen blade.
Name: Liar's RingBonus + 2
WeaponConduitTool
Special: Aids in social checks
Modifier(s):
Name: Prismatic OrbBonus + 3
WeaponConduitTool
Special: Conduit - light. Creates shadows to hide, blinds enemies
Modifier(s):
Name: Poisoner RingsBonus + 2
WeaponConduitTool
Special: Can use deceive or prowl if not engaged in combat
Modifier(s): Draining(-1 on will & presence), Frightening(disadv on endure & start turns OOP)
Name: CrossbowBonus + 3
WeaponConduitTool
Special:
Modifier(s): dampening(disadv on magic checks), lingerin(1 dmg at start of their turn), Multi-Strike
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Strain
Worn Armor
Stays after being "used"
Temporary Armor
Removed after being "used"
Injuries
Minor
TN 5 to heal
Roll 2d4
w/ adv
Crit Check
Major
TN 9 to heal
Roll 2d8
w/ adv
Crit Check
Mortal
TN 13 to heal
Roll 2d12
w/ adv
Crit Check
Wants
Immediate
Long Term
Fears
Immediate
Long Term
Species
Lightfoot Halfling
Subspecies
Trait #1
Small: +2 to spread across Prowl & Maneuver (+1 to both or +2 to one). -1 to overpower.
Trait #2
Lightfoot Luck: Once per [Rest] you can treat a 1 on the dice as if it were the max number, including having it explode.
Trait #3
Quick Feet: Once per [Scene] when you take the move action, you can move as if you used 2 actions. You have advantage on the next check you make.
Descriptor 1
Cursed - Ghost
Descriptor 2
Fated
Descriptor 3
Descriptor 4
Descriptor 5
Titleat Tier 2:
Effects
Titleat Tier 2:
Effects
Titleat Tier 2:
Effects
  • Buy or Sell (Rare or Magical)
  • Heal
  • Infuse
  • Look for Quests
  • Make Money
  • Personal Phrase
  • Relax
  • Repair
  • Ritual
  • Status
  • Train (Advantage for class skills)
  • Long Term Project
2 actions per Rest
5 per Downtime
1 crown for adv before roll
2 crown for adv after roll
Difficulty
Rest:  4   7
Downtime:  1  4  7  10  13
Projects, Training & Rituals