Working in Tandem: Once per Downtime spend a token during an action scene to give you & all party members advantage on mundane, non-fight checks made until the end of the scene.
Cover-up: Once per Rest after critically failing a check you can reroll with a different skill. Explain how.
Where it Hurts: Once per turn if a target is vulnerable to your attacks, they take 2 additional injuries every time they take an injury, instead of just 1.
Loosen Them Up: An enemy is treated as out of position after you critically hit against them.
Deceptive Maneuver: Once per Rest you can use Deception in place of another skill. Explain how.
Unseen Killer: Once per turn after incapacitating an enemy you can make a hide check as an incidental.
Grease the Wheels: Once per Scene you can spend a crown in place of a strain. Explain how.
Expert Assistance: Once per Scene when you help a party member, combine your result with theirs.
Two-headed Candle: You can take 2 downtime actions on (Tier) slots. But both actions made during that slot are made at disadvantage.
Subclass: The Shadow(Navigate)
Shadow Step: Once per [Rest] as an incidental while hidden, move 1 band from one shadow to another unseen.
The Shadow blends into darkness like breath into air—appearing only to strike and disappearing just as swiftly. They are the night’s whisper and the unseen blade.