Nature’s Form: Once per [Downtime] take a minute to gain one of the following till the end of your next rest: Swim Speed or Climb Speed; Unarmed Strike Weapon (Bite, Claw, Horn). 1+Tier weapon bonus; [+Tier bonus] to either Maneuver & Prowl, Overcome & Endure, or Perceive & Navigate.
Working Rests: Once per [Rest] you can grant yourself and any party members that join you advantage on 1 rest action.
Fluid Fighting: Once per [Scene] on your turn you can move, aim/focus, or hide as an incidental.
Trapper: Once per [Scene] you can add the Restraining modifier to a weapon, phrase, or self-crafted tool/object and activate it without spending a strain.
MacGuyver: Once per [Scene] you can find/make a temporarily useful tool, add a 1+Tier tool bonus to a check, after which it stops functioning.
Hit & Run: Once per turn after incapacitating an enemy you can make a move action as an incidental.
Trick Shot: Once per [Scene] when you aim/focus & make a called shot, you still get the benefits of aiming/focusing.
Trailblazer: After you succeed on a check to climb, sneak through or otherwise traverse an area, your party members have advantage to do the same. In addition you’re unaffected by natural difficult terrain & after you move through it your party members are also unaffected if they take the same path.
Universal Mediator: Once per [Rest] grant two beings that can’t normally communicate with each other the ability to do so. You can be one of them.
Subclass Ability: