Working in Tandem: Once per Downtime spend a token during an action scene to give you & all party members advantage on mundane, non-fight checks made until the end of the scene.
Cover-up: Once per Rest after critically failing a check you can reroll with a different skill. Explain how.
Where it Hurts: Once per turn if a target is vulnerable to your attacks, they take 2 additional injuries every time they take an injury, instead of just 1.
Loosen Them Up: An enemy is treated as out of position after you critically hit against them.
Deceptive Maneuver: Once per Rest you can use Deception in place of another skill. Explain how.
Unseen Killer: Once per turn after incapacitating an enemy you can make a hide check as an incidental.
Grease the Wheels: Once per Scene you can spend a crown in place of a strain. Explain how.
Expert Assistance: Once per Scene when you help a party member, combine your result with theirs.
Two-headed Candle: You can take 2 downtime actions on (Tier) slots. But both actions made during that slot are made at disadvantage.
Subclass: The Assassin(Brew)
Unseen Strike: Once per [Scene] after hitting with an attack you can attempt to hide as an incidental.
Assassins wait in silence for their moment to strike—fast, clean, and unseen. Their kills are whispers in the dark, their escapes ghostlike.