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Player Name
ClassWarriorSpeciesVisitor - Shadow FaeLevel1Tier1
Character NameMoren
body d6reflex d4presence d8
Mind d6Sense d6Will d6
Crafting
brew (Sense)+
build (Mind)+
2
infuse (Pres)+
unmake (Will)+
Fighting
shoot (Reflex)+
1
strike (Body)+
2
throw (Body)+
2
Knowledge
nature (Will)+
civilization (Mind)+
arcane (Sense)+
spiritual (Mind)+
Social
deceive (Reflex)+
sway (Pres)+
intimidate (Pres)+
2
intuit (Pres)+
lead (Will)+
Utility
medicine (Mind)+
maneuver (Reflex)+
navigate (Sense)+
overpower (Body)+
perceive (Sense)+
endure (Will)+
prowl (Reflex)+
Other Equipment
Crown
Dig Deep: Once per Downtime you can take 4 actions on a turn during an action scene.
Matter over Mind: Once per Rest before making a roll, replace one of the dice with either your Reflex or Body.
Flexible Fighting: Once per Scene you can activate (Tier) modifiers on a weapon without spending a strain.
Practical Magic: Once per Rest you can add your magic die to a weapon attack without spending a strain. Take the higher.
Weapon Master: Once per Downtime add a weapon dice (equal to ½ normal weapon dice) to all fight checks without spending a strain until the end of the scene. If you spend a strain, you add your normal weapon dice instead.
Adaptive Defense: Once per Scene after failing a defense check, make a different type of defensive check against the initial attack check.
Adaptive Offense: Once per Scene after failing an attack check, make a different type of attack check against the initial defense check.
Challenge: Once per Rest make an Intimidate vs MD. On a success, the target has disadvantage on any targets other than you until the end of the scene or if you move out of medium range.
Protective Attack: When you bind an enemy, it triggers if they attack someone other than you.
Subclass Ability:
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Name: Bonus +
WeaponConduitTool
Special:
Modifier(s):
Strain
Worn Armor
Stays after being "used"
Temporary Armor
Removed after being "used"
Injuries
Minor
TN 5 to heal
Roll 2d4
w/ adv
Crit Check
Major
TN 9 to heal
Roll 2d8
w/ adv
Crit Check
Mortal
TN 13 to heal
Roll 2d12
w/ adv
Crit Check
Wants
Immediate
Long Term
Fears
Immediate
Long Term
Species
Visitor - Shadow Fae
Subspecies
Trait #1
Base Connections: Select an element of the base world as your obsession (examples: Flowers, silver, stars, hay, etc.). You gain a +1 bodily integrated conduit that is part of your body. You can use conduit points to add to this conduit if you desire.
Trait #2
Blood of the Fae: Once per [Rest], speak a phrase without spending a strain. This can be of any medium, even one you don't have experience with. You are vulnerable to attacks with cold iron weapons and have disadvantage on checks made to escape cold iron chains or locks. In addition, if you return to the faeland you can spend a Downtime or Rest action to change from a shadow fae to a light fae.
Trait #3
Binding Oaths: Once per [Downtime], you can make an agreement with a being, shaking hands or verbally coming to mutual agreement. If you or they break the agreement, that being takes injuries equal to [½ your will + tier]. You must decide this upon making the agreement. This is a magical effect but beings under its effect are not automatically aware of it.
Descriptor 1
Descriptor 2
Descriptor 3
Descriptor 4
Descriptor 5
Titleat Tier 2:
Effects
Titleat Tier 2:
Effects
Titleat Tier 2:
Effects
  • Buy or Sell (Rare or Magical)
  • Heal
  • Infuse
  • Look for Quests
  • Make Money
  • Personal Phrase
  • Relax
  • Repair
  • Ritual
  • Status
  • Train (Advantage for class skills)
  • Long Term Project
2 actions per Rest
5 per Downtime
1 crown for adv before roll
2 crown for adv after roll
Difficulty
Rest:  4   7
Downtime:  1  4  7  10  13
Projects, Training & Rituals