Natureās Form: Once per [Downtime] take a minute to gain one of the following till the end of your next rest: Swim Speed or Climb Speed; Unarmed Strike Weapon (Bite, Claw, Horn). 1+Tier weapon bonus; [+Tier bonus] to either Maneuver & Prowl, Overcome & Endure, or Perceive & Navigate.
Working Rests: Once per [Rest] you can grant yourself and any party members that join you advantage on 1 rest action.
Fluid Fighting: Once per [Scene] on your turn you can move, aim/focus, or hide as an incidental.
Trapper: Once per [Scene] you can add the Restraining modifier to a weapon, phrase, or self-crafted tool/object and activate it without spending a strain.
MacGuyver: Once per [Scene] you can find/make a temporarily useful tool, add a 1+Tier tool bonus to a check, after which it stops functioning.
Hit & Run: Once per turn after incapacitating an enemy you can make a move action as an incidental.
Trick Shot: Once per [Scene] when you aim/focus & make a called shot, you still get the benefits of aiming/focusing.
Trailblazer: After you succeed on a check to climb, sneak through or otherwise traverse an area, your party members have advantage to do the same. In addition youāre unaffected by natural difficult terrain & after you move through it your party members are also unaffected if they take the same path.
Universal Mediator: Once per [Rest] grant two beings that canāt normally communicate with each other the ability to do so. You can be one of them.
Subclass: The Survivalist(Endure)
Active Rests: Gain a third [Rest] action when resting in the wilderness. This action is TN 8.
The Survivalist is an expert at spending long stretches of time fending for themselves, often alone. They know how to take advantage of all that nature has to offer and how to keep themselvesāand those around themāsafe from the dangers it holds.